Wednesday, July 31, 2013

Artemis Mech

Today I created a new mech based on the artemis from Break Blade :) Pretty satisfied with how it turned out; it looks a lot less cartoony than the last one. Eventually, I'd like to allow players to customize their own mech by swapping parts, so I still want to fix up the graphics style for the previous mech when I get the chance.

Code-wise, I did some fine-tuning for the animation. This involved allowing "offset" parameters to be specified each keyframe; they essentially shift the drawing of the mech from the actual physical position in order to support more nuanced animations. Here's the result (the small vibrations are due to lag caused by the gif recorder):


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